I am working on a warrior character and he is wearing a leather or animal skin made skirt type cloth , i can sculpt this , but problem is with game res character , can someone explain me how you guys counter this type of clothing for games . Should i sculpt as it is as you guys are seeing in reference and then low res with…
I'm a little too young to remember Shogun Warriors. I remember a few of my friends having the toys. Never the less, I'm always down for big stompy robot action. http://www.aintitcool.com/node/44426 When everyone in the film industry is pushing CGi all the way it's nice when a bunch of insane movie makers decide "Screw it.…
This is my concept for a fairly generic, universally recognizeable Post Apocalyptic road-warrior type. I've been playing a lot of Fallout again lately, and wanted to do something that would fit in that universe. Crit away! This is very WIP and the lower 1/2 particularly the feet have recieved little attention. Im really…
hey polycount. Here is my most recent character WIP (still lots of untouched pieces obv). I'm about 12 hours into the sculpt and I will update with progress. I'm trying to get this guy portfolio ready (game rez, textured) by GDC. Any and all of your valuable feedback is greatly appreciated! some of my sub-conscious…
I got The Warriors game yesterday, and I *AM* impressed. The very initial part is linear, but that seemed to be to stop you getting lost while you got the hang of it. Its like 3d Double Dragon or Street Of Rage, the combat is solid and chunky, and it feels right. The atmosphere is nice and I loved the intro sequence and…
Thanks for the Critique. I agree some of his proportions are off, and I will adjust those when I work on the high poly again. I haven't really given any description of the character either. He was made with the idea of him being an alien. Which is why I gave him a lanky and stretched look. He would also not be considered a…
Worked with scale today. Scale for my ogre nose ring. As planing to cover nose ring surface with scales. Did not want to use average scale that you can download as it is too average and boring. Had to add more "dragonish" element. This can also be used later for example as Shield for some warrior or something. Adding cool…
but isn't eidos originally a british/european company that happened to be taken over by square a few years ago? might be entirely different when it's a newly setup studio without baggage. and yeah, definitely - dealing with head office (or even just people high up who like to bypass the org chart) can be a time consuming…
thanks for the reply :D , i wanted the charcters to remain constant in power (want to make the power feel empowerd like games such as dynetry warriors stike fource) but ill see it i can refine them more. Found this older pice i was working on , i'm thinking i'll take it up again. Do you guys think it would make a ok…
I'm happy at least someone is keeping an eye on it :) makes it worth it. Added 6 new hats and helmets to my game over the course of the last few days. Here's one of them! For those who recognise the design - this one is inspired by the first game dev (modding) experience I ever had - adding the lotr high elven warrior sets…