I am making a ico/sotc inspired game with the Unreal Engine 4. The game is about a human like creature, which can communicate with spirits in a paradise ruined by a dark spirit. It sounds generic, but there is a lot more to it. I don't want to spoil potential players. :P If you want the full story just leave a PN. The…
What kind of techniques might be used to texture the brick/stucco wall on the building below? I'm trying to learn this technique of texturing that doesn't seem to use UV maps, otherwise it would have to be huge. It's also not just one tiled textured as there's no repeating elements, other than the materials themself. Plus…
Hey bud, Your wood has grain running in 2 directions, and in the center part, the 2 different grains are running perpendicular to each other, which isn't making much sense. The shield looks really new and kind of looks like you just put a few materials on the shield in Painter, then called it a day. If I saw a guy on the…
Hi guys so with 3ds Max we have Constraint options in Edit Geometry , but when I want to extrude vertex or edges along the edge I don't have any option. Also its quite awkward in Max that I can't align vertex to vertex/edge/face like with Maya just choose a vertex and hold 'v' on keyboard to align. :/
I agree, close ups would help a lot. It seems like if you're going for likeness theres some work that needs to be done, because we should recognize it being Hugh even if the image is small, and right now its not there. hard to critique what is off with such a small image
Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
that's fairly sneaky, I like the sound of it. we generate meshes that lod dynamically and a shader that compensates for aliasing/handles lighting (it's a more general cable-like thing rendering solution) but I'd probably go for something like that if it were just powerlines in the distance
hey guys, i'm trying to figure out how to make transitions like in this screenshot (from The Last of Us: Left Behind) they control their debris and decay so well! i am frankly clueless as to how to go about this. im fairly certain A is two seperate meshes, but B and C? i have no clue. a plane with an alpha texture? some…
kicking up my sketchbook for wips and personal work. always wanted to do one of these and now feels like a good time to make one starting with this wip: learning more on how to use blender with some modeling for a sculpt