For those of you that use Maya, BPT has been updated (or recompiled it seems) for newer versions of Maya. The new versions are available on SourceForge here: http://sourceforge.net/projects/bpt/
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
I've been experimenting with new ways of doing animations, specially based on real video recorded by actors (myself, actually). This is what I'm doing: However, I wanted to hear from more experienced artists their opinion on this workflow, and if you have any tips on how to improve it. I've successfully used it for walk…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look