Hi Tim! The scene is looking cool, I like the elegant straightforwardness of it. Going by the older scene shots, I would say your diffuse is too bright. Even though you are going for a very white-colored rock surface, consider damping the brightness on your diffuse texture so that more subtlety in the lighting can show…
Hello everyone! I have put together an 'Interior Building Kit' for the Unreal Marketplace that is designed to make setting up interiors as fast as possible. I have roughly 800+ assets, and a number of blueprints that take advantage of many of these assets. Walls can be placed using a blueprint that automatically selects…
-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
Alrighty, last stretch of working on secondary shapes before moving on to tertiary detail! Got some feedback from friends that his face could be a lil' baby-er and less tweeny, so I rounded out some features a tad and added a little more fat in some places. Did some general tightening and tweaked his proportions a bit too…
It did sort of slip my mind that you want this to be an animated splash screen. On that note, aiming for something more manageable is probably a good idea to get the hang of the process. I don't know anything about making that kind of stuff so I would take any crits I give with a grain of salt :) One thing I would consider…
Thanks for heads up. I appreciate the references. The main road with side walks was one of the pieces originally planned. I wanted to have wider central path with smaller sidewalks on its sides. I found photos of small european town for inspiration. As well as Old Shambles. My main idea was to have a central road for the…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
@throttlekittyyes I'm not using autosave. I'm deleting history fairly often. I'm using an addon called crease + for creasing, booleans, etc. I delete history after each boolean operation though. It crashed a ton before I installed the addon though so I doubt it's the script. I'm also usually modeling with mirror x and…
Greetings Polycount! I'm the leader of a small group of indie developers (Real Frame Interactive), working on a MMO FPS called Elite Squad, that is currently in development. And we currently looking for an Environment Artist, to help in the project. We are using the unity3d engine. We have a good fan base, and the game is…
If you're going for a similar mood to your reference, I think what really sells it in the concept are a few things: The "herd" of machines (as opposed to just a single one in your scene), and the snow/slightly blue lighting contributing to the austere feeling. Also, the "legs" of your machine feel a bit less sturdy than…