Spectacles, gloves and bootsare things that i'm going to add next, for initial stage they are not priority. I've completely removed the coat and i'm planning to remake nait as current result makes me unhappy. Spectacles will be added later as it's just an accessory> About the difference on each side. It's physically…
I'd probably build a bunch of windows and doors and stuff and stick them to a variety of bespoke/unique house shaped meshes as a starting point. if you need to collapse them to single pieces later that's easy
Here I was tonight, sculpting away with the Flat brush with it set to not update its plane. Minutes and SAVES later I notice this shit. Like a mad man I undo until I can't undo any more and it doesn't revert. Then I try going to my .bak and it too is fucked. So what I tried was going down some sub levels, fixing the lower…
Trying to practice handpainting, ignore the decoration shapes that is just some AO that will be covered later. Colour is awful because I'm using a cintiq, colour looks good on there but then on a normal monitor it's super bright and saturated. I'm just going around in circles, spent 5 hours on this so far and it's…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
trying to get as close as possible but i might just change a few minor things to make it make more sense in my own scene. as for the dark on dark, i really had no time to change anything i still havent setup the main render scene, all that is during the final entry for me personally, i just do a fast render to have a…
At the moment just soughting through my shaders and base layers which I'll probably implement for each element or part modeled I'd originally created for this scene i.e. via semi-procedural workflow Ucupaint offers combining masks or materials too suit, therein adding values then mapping them using curves on any channel…
as above looks a bit flat, and the grout's too smooth also something overall (like some global grunge layer/layers ) would help tie the bricks to the grout and visa versa. Also looks a little washed out/bleached.
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!