After reading the two paragraphs you had right above this, this is what I'd plan to do (escape). The amount of people who have their jobs because of friends is astonishing. For them that's how they'll probably make it through life for a long while, doing business with their buddies. No sense in trying to change that or…
It'll be hard for you to find a job as a junior artist when you have a portfolio of just characters. Usually, characters are done by more senior artists. Juniors will often get to work on props. Your chances would increase if you included a variety of props. The doorway is a good start, you should try and make some more…
1. I'm truly amazed again and kinda embarassed, cause my thought process wasn't nearly as deep as yours. I was thinking more like "These walls look empty, there's a lot of dirt in the room, It could use some ventilation" I was kinda tired with this scene, but you inspired me with this. I think I'll work on some air…
Noisy can be a bunch of different things. Too much grain for example, high frequency, etc. I believe BringMeASunkist is saying most of the materials/texture work has the almost exactly same amount of scratches/dirt/beatup edges/ "noise" leading the textures to look rather unclear or muddy when used in the environment as a…
I never understand the whole "I need to do x amount" or "how do I stay motivated?". I have no idea how much I do 3D, because I do it for fun and I get lost in it. I find myself shrugging off my online friends often, launching 3DS Max and being like YEAH TIME TO MAKE ART. So basically my advice is to enjoy it, don't force…
It looks like you're a good artist, but the set doesn't particularly work for Dota both because of the amount of small scale details and the general theme for Alchemist. To start off with the amount of details, right now the shoulders are the only thing that would really work minus the frayed cloth underneath since alphas…
No one is using rigid weighting anymore... Well almost no one though I can't think of who would be. Gears are 3 maybe 4 bones/vertex... UE3 can I think do 4 (its stated on the info page, whatever it is), but 3 AFAIK is common since most of the time 4 isn't necessary. Though this is a content and not pipeline/engine issue…
hehe since I really didn't include any instructional help, here's a quick how-to on the textures side: diffuse: RGB, alpha not supported yet. spec: RGB is the colour and intensity/power of the specular component. Alpha is the glossiness. Trans: RGB, again it's colour and intensity/power. Alpha is the amount the light can…
[ QUOTE ] As for leaving the console on, what's the big deal? It's supposed to use less power than a single light bulb. [/ QUOTE ] The amount of power used by a single lightbulb is not insignificant if you leave it on 24 hours a day. An average lightbulb is rated at 60 watts, which would be 1.4 Kw a day and 42 Kw a month.…
I understand perfectly Poop. This exact thing you mentioned above happened with Phantasy Star Online for the DC (and probably the other consoles as well). You put in your disc, sign up online - and it's now registered to your DC for life and unplayable on all others. *edit* Do'h! Ostrich beat me to it! What I don't…