Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
Hello everyone. Thanks for your answers and I'm glad you like it :) I have some screenshots of the progress since the beginning. It would be cool to make a blog or something and post more details and screenshots. But I'll have to work on it. For the most part, my references were all the hall backgrounds extracted from the…
With your current portfolio and skills, I would probably not apply to studios just yet. Bluntly, you need to unlearn some of the stuff you've learned doing arch-viz, start from the beginning, and humbly so. Game Art is a whole new world to learn and you kinda need to be open and dedicated to be able to take it all in.…
Hi all, I'm having some issues with baking, the first image shows how the mesh looks in marmoset without any baking done yet and the last image is after baking the normal map. I tried increasing the size of the low poly so it covers the high poly but that didn't fix the issue. here are all the files…
I'm celebrating the first anniversary of the Wall Worm Model Tools with a new release (1.73) and a new video. It's been a great year and I've enjoyed the opportunity to meet many new artists at all levels. I've learned more about Max, 3D and Source because of this project than in all of my previous years combined. It's…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
Make it the modular-ish way: have a wall you like, then place it along all the room's edges, and stretch them until they meet with the other walls, then merge where the walls intersect by snapping to vertex (using the V key). Or Do it all at once by selecting all those border edges and extruding together. For the 45° I…
Hi, I'm currently working an an ArchVis project and I'm trying to achieve the most aesthetic and believable results from the lighting bake. However I keep getting black seams at my wall intersections no matter what I do. What can I do to fix this and avoid this in the future? My walls are UV mapped and I made sure that the…
That's really cool, as being able to edit things non-linearly that way is a real superpower. This reminds me a bit of how FAOGen is still useful after all these years. As far as I am concerned I am satisfied with doing UV rearrangement/combining using the default Blender baking tool since it does UV channel transfer very…