Looks super clean and super tight. If you want to make great renders just look at artstation picks for reference. https://www.artstation.com/search?sort_by=relevance&query=weapons
Thanks for the reply - I took your advice and decided to make just a weapon - its a lot harder than I thought it'd be. While I started on my Naga item, I had a "fun" idea for a fairly simple Meepo weapon, so I decided to make that first. Here's my attempt at a weapon: That's the flat, flat in edit mode, and smoothed…
I really appreciate all this feedback! I decided to tone down the yellow just a bit(desaturated/lightened it up). I think it creates a better contrast like you were suggesting @stevston, while maintaining the yellow hue. I think it's a good mix, but its Blizzard's opinion that's going matter:P I added some detail work to…
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.
My name is Ben Leary and I was responsible for converting concept art of the base weapons from Firaxis into game-ready assets under the supervision of their weapons lead. All weapon modifications were created by the weapons lead.
Hey guys! Im a long-time chivalry player so Im absolutely stoked about this competition, going to try my hand at creating a new model for my favourite weapon, the Sword of War (SoW) Ill be working off historical replicas of swords from the medieval era, predominantly looking at 13th-16th century longswords and bastard…
Team name: RedCell Studio. Project name: Clan Arena Brief description: Clan Arena is a first person shooter game that is constructed with the C4 engine. Target aim: Freeware at this time but we could still chance this. Compensation: satisfaction of creating the game. Future funding and portfolio filling Technology:…
@JamesBrisnehan, thanks for the ramble! To be honest, in real life I'm not much of a gun person, I do however love fps games and find them (used to at least) incredibly fun to model. I would really love to be a weapon's artist someday, and I think that's why I'm kind of "stuck" modelling weapons. Like most people I have…
So i want to call this finished for now... :D I Added a Noise Filter for the Rough Plastic to become more realistic. But maybe the opacity i a bit too low. The Weapon has 4 Materials applied: Rubber, Rough Plastic, Gun Metal and Iron. But i have to say that i have changed a bit the default values of the gloss and spec.…
Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…