Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…
1. Name: Vaness 2. Version: 1 3. Compatibility: UT2004 4. Description: new female character 5. Comments: i love creating character, i cant wait for UT2007 and NM :up: Vaness: 3166 polys, 1*512:head+1*1024:body+1*128:visor,TC skins:YES 6. Screenshot: 7. Credits: me and 3D progs 8. Download: Cheers + SkinCity dl link: Vaness
even at game res, i'm sure it will be an acceptable level. Keep in mind the ammount of N-gons that will be created by boolean. Once that is triangulated in engine you'l have a ton of shading errors and most likely be around the same if not higher polycount that having just extruded. i've attached an example here, each…
I've started to light my scene, but I seem to have some issues with some really ugly light maps being created. I bumped up the resolution to 128, but it's still looking pretty rough. I've attached both the texture UVs and the light map UVs. The UVs are a little sloppy as I had to go back and UV my entire scene after I had…
don't ask me, ask them - http://forum.wacom.eu/viewtopic.php?f=2&t=1438&start=0 74 pages of drama over $ 15 worth packs of nibs, hyuck hyuck hyuck hyuck hyuck hyuck hyuck I remember someone at conceptart.org saying he or she went through 6 or so pen nibs during the first year, and after that it stopped due to surface…
Update from me all the pieces are in place time to start texturing i just started the floor. Can someone show me what their material looks like inside of UDK i have always had a hard time with material definition What size lightmap resolution is everyone using ? Im aroudn 128-256 for the walls and ceiling pieces but they…
Hmm it seems to get worse the more he works with it. Which in that case I wonder if that may be ram related? Is that the 4 gig or 2gig version? Remember the GPU also will share the main memory so that could be in effect as well. Edit: Also was that with the Turbo mode turned on in the bios? Normally the CPU runs at 1.3,…
Try to make your blocks fit into a power of two grid first. Most of the blocks I'm using are 256 units wide/tall, but I'm using a player height of 144 units (close to Gears of War's metrics, where the character's height it at 160 units). Default UT3 player height is 96 afaik, so blocks of 128x128 or 192x192 uu would fit…
your right age of conan does seem to have quite alot of normal mapping http://uk.gamespot.com/pc/rpg/ageofconanhyborianadventures/images/0/128/?full_size=1 actually aion looks pretty damn cool in game, the engine seems cool lots of atmosphere in some of those clips [ame] http://www.youtube.com/watch?v=yBtpUGrgUL0[/ame]…
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…