Hi guys, As the title say`s, is there a script or a method to be able to select which objects from the FBX file to be imported?Like when you have a .max file and select merge and it gives you the option to select what objects you want to be imported. Thanks
Maya introduced mirrored component selections a couple versions back. Has anyone seen or used anything like this in Max? A script or plug-in perhaps? Maya's implementation of it isn't too shabby, buggy at times, but can be somewhat useful. Ran into a slight use for it recently in Max, worked around it, but was just curious…
Is there a third party script or plugin that gives control over the interpolation of a helix inside 3ds max? Normalize spline modifier doesn't do much to fix it. I'm coming from c4d and the helix there can be adjusted to fit a low poly workflow. Having something in max that's similar would be helpful.
Okay, got the script to work. baked normals to a 24 triangle block and made the tracks, only made one set and there are two of these... [ame] http://www.youtube.com/watch?v=k5LExCiqqbI[/ame] How can I make tank treads which look as close as possible to the highpoly but have them lowpoly?
hey guys , so i have alot of proxies in the scene and most of them are inside groups , i want to "show whole mesh" for all proxies in the scene . i am using vray btw . any idea ? i found this script but it does not have the "show whole mesh"
I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
I wanted to ask if you have a new version of Blender (portable version) and a previous one also portable with all the scripts, keymapping setups and addons. Is there a way to transfer all this to the new one and delete the older version? I am tried of having to set this up everytime. Thanks
Hi there. I wrote a maxscript for asigning color ID's. Which comes handy when you need to export color ıd's to programs like substance painter and quixel suite. You can watch it in action here, if you are interested. Script can be found here
I think your choice should depend what you want to do. One route isn't really better than another one to end up in the games industry, especially not if you end up doing something you don't like. Working in games is very exciting, at least from my point of view when compared to other jobs, yet it also is very often also…