Hey guys! I have recently started this project on which I will work for a couple of months to learn mainly learn scripting but I have noticed that it was also a perfect opportunity to practice rigging and animating and low poly modeling! I will start off with some concepts and mock ups followed by my first basic models and…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…
Spiral Game Studios (Spiral Game Studios) is a brand new independent games developer. We are currently recruiting additional talent to accomplish some of our immediate deadlines. You will be working alongside other passionate and assertive indie game developers and helping bring an amazing vision to life. If you like…
Mostly maxscripts one can download are macroscripts that just place themselfe in the "Customize User Interface" list and you can drag'n'drop them into your toolbare, but not always the scritp is a .mcr Filetype. A few minuts aggo I downloaded this script called coctail greeble and it's not a .mcr but a .ms file. Now my…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…