Thank you very much for your answer. I found this wonderful interview where they talk about it. https://substance3d.adobe.com/magazine/cyberpunk-2077-a-world-full-of-substance/ It would be great if artists who are not part of CD Project could also have the opportunity to use the method in an optimized way for substance…
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
Meshlab might be worth a poke - there's python bindings for it so you can script up a sequence of actions once you've found the ones you want. There's not much out there that'll handle meshes of that size in an efficient manner - largely because there are much more effective ways to get results (i.e textures)
Hi, thank you for your help! I had someone look at the script and they told my the same thing. Although I did just remember I exported most of the lowpoly models to make the normal maps, so I've not lost too much, just some rigging work. Once again, thanks!
For what 3D software? My UV Editor (Maya) has exactly this feature. It can be found here: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You specify a TD value (pixels per centimeter) and a texture map size, and it scales the selected UV shells accordingly.
I think the layout and dropdowns are a bit finicky. I understand it's still a WIP, but it could definitely be more 'in your face'. I think @Mark Dygert folio is a great example of simple nav + very visually appealing. It catches your attention straight away. Also, that Bend script is very useful. Is it available on…
I would not call myself an expert in this but you can do a lot by using alphas. So do your debris as hp with physics simulation (crumbled stone) or special scripts for scattering aso. and then bake this to a lowpoly with the use of an alpha map to support the finer details which you don't want to model into your low
You can manually install by copying the files into your scripts directory. Big requirement for the installer is to not have UAC on, or have Max run as admin. I'm not sure what this 2013 problem is, but as far as I can tell it's a bug with Max itself: the shading goes weird for every material, even standard DX display.
that particular one is actually quite simple - make your own menu bar and hide the default one on application start through a startup script that presses the menu button in the titlebar. now if you should have to do this just to keep your sanity and why they can't simply go with established standards is another…
I assume you are using 3ds Max because the term wiring is unique to that program. You don't need to refreeze. You can make a max script that stores the current transform, zeros the "Zero" controller, and then restore the transform on the frozen controller. Any wired expression that aren't a simple expression may need to be…