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Modular assets or texture blending.

Hi there. I am in trying to get my head around the best approach to take for creating a natural environment assets for my game. The main problem i am having is when to use unique unwrapped meshes and textures and when to reuse and tile textures. I am aware that having unique maps for many assets would cause the project to balloon in size but if they are used in a modular fashion then it may be the best way to go. Plus modern games are very large anyway. I have included an image from ratchet and clank as an example. The rocks in the distance in the image, do you think they use one big map to create all that nice detail or have they tiled a base texture and then overlaid the details in the using the shader(texture blending)? Or could they be clusters of smaller unique rock assets? Any thoughts would be much appreciated, thanks.



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