nope, i got it from here: http://jquery.vostrel.cz/reel it might seem a bit confusing at first so let me show you what files and what code i am using. files needed: 1. series of image sequence rendered out of TB2, i used 90 frames and batch renamed sequence to botA000.jpg ---> botA089.jpg 2. index.html file with following…
Position: Pipeline Technical Director Division: CIS Vancouver VFX Reports To: Head of 3D and Technology Start Date: Immediately Responsibilities Reporting to the Head of 3D and Technology, the Pipeline Technical Director will be heavily involved in the creation and ongoing support of a large high-end visual effects…
Just made the script into a mel file. Can download it here. If dropbox is blocked let me know will host somewhere else. Save that in Documents -> Maya -> Version -> Scripts Next add this to start up. If you have a custom user startup just append source GridHUD; If you do not have one check Documents -> Maya -> Version ->…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…
OK, done. Get the script here: http://www.greveson.co.uk/scripts/maya/mopRevealReference.mel Put it in your My Documents/maya/scripts/ folder. If you're running Maya currently, type rehash; into the MEL command line to reload the script folders so that it will detect the new file. To run it just have a shelf button or…
I remember having asked this before and someone promised a script for this, but here is the problem again: I need something like what TexTools does, namely a plugin for MAYA that makes Smoothing Groups from my UV shells with the click of a button. It would be awesome if another or the same plugin would also spit them out…
Hey Everyone, My name is Brandon from The Foundry. Just wanted to stop in and show off a little MODO awesomeness! Greg (MODO Creative Specialist) has gone ahead and made a script that makes pelt mapping so easy its a crime. There will likely be a few versions of it. However, we wanted to throw it out there to see what kind…
I got tired of making MacroScripts for Max for every small script I made so I made myself a script that runs other scripts. :) Similar to this one: http://www.scriptspot.com/3ds-max/scripts/scriptrun
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…
Found the below instructions, posted 22.08.2014. However the paths look outdated (No SteamUserName folder for long time). Found the folders in new locations, but did not work for me anyway or may be I just could not find the "import SMD" option in Maya. Instructions 1. Close "Maya" completely. "Maya" needs to restart after…