I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
Atlases are made from packing a series of smaller textures into a larger one. Their main purpose is to make dealing with many small textures easier for the artist, and to improve performance (loading one larger texture can be faster then loading many small ones). Textures that are packed together in an atlas should have a…
Mop - Thanks! The tiny occasional blueish pixels are the background color I used in our editor to make it easier to seperate the model from the background so I could put each shot on it's own layer in a file and organize it, unfortunately I couldn't get all of them and didn't want to go in pixel by pixel to remove them.…
Reset X-form is your friend. (Max) Max: -FFD box looking weird? Reset X-form! -Selection Box/outline out of wack? Reset X-form! -Exporting to game/SDK? Reset X-form! -Mirrored part of a mesh turns inside out once exported? Reset X-form (and then check and correct flipped triangles)! :D -How do you carry over a selection…