Hypershade and Hypergraph were an absolute eye opener to me... The default viewport navigation is superb too .. However i still feel it falls short in the speed and workflow as far is modeling is concerned.. I still feel like Maya takes too long to perform operations and commands and lacks a few fundamental mesh tools that…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
1. the problem is the potential abuse from the patriot act,in the past Fbi has spied on citizens, this leaves a bad loophole open to dig dirt on people who are not terrorist nor criminals just people who oppose the current ruling class,its too broad and too open to abuse. not to mention many of the lawmakers did not have…
It's funny i'm in the same boat here only in the opposite direction. I've spent 8 years using Maya straight and was pretty upset every time I opened up Max. Though over those years I developed a fast pace working speed in Maya. But soon came to notice that my body wasn't going to take it much more (soreness, pains) to…
I have a maya binary scene that crashes shortly after loading, while the textures are still loading in the scene. Crashes in both 2022 and 2023 versions whether I open the file directly or import it. I suspect it is corrupted mash network node because going back incremental saves, I cannot open until before I used a mash…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hmmmm...i'm getting closer. I opened the multi-sub object and changed all physical materials to standard legacy, re-applied materials, reset x-form, re-applied materials and straight export...now all materials show up and all groups.
Positions still open Update on GDI Rifle The rifle has been produced in a modular fashion in order to allow operators to customize their weapon to better suit their role on the battlefield. The carry rail and iron sights are removable to make room for optics. Modules not pictured; under-barrel shotgun, suppressor, night…
Release should be in october-ish. I'm not sure when the 64 bit version will be available, it's somewhat dependant on when a 64 bit operating system will be available. (Longhorn...?) I did see someone running it on a laptop, had a 13 million poly scene open, using 1 gig of textures, and navigating around the textured…
I figured out what the problem was: I thought the contents of the first zipfile played all the way through and then it was on to the second zipfile. I went back and opened the first one and saw that I'd completely skipped section 2 because of this. so uh don't mind me guys I just can't operate basic user interfaces :|