Hello to everyone who looked here! I'm a big fan of Indiana Jones and Tomb Raider. I was very inspired by this concept art: I’ve changed the concept a little bit based on my idea and my references: I already made blockout. I'll be glad to hear any feedback on my composition. Thanks!
That Robot is cool and i think it fits well into tf2 but the rivet and scratches are much too big! The environment around it looks very simple compared to the robot, i guess thats very wip? Some welding robo arms and other tech that is used to build that huge robot would be cool.
Hello polycounters, usually i'm only stalking on this forum, and haven't posted anything since dominance war IV. :poly136: Right now i'm updating my portfolio, so i digged out old works and tried to make them look nicer... For now i'm working on that female cyborg (the one i did for DW4), please tell me what you think…
Working on rebuilding an old portfolio piece in UE4. It's sort of a Bioshock-ish decopunk style train station, more of a test for doing environment pieces. Currently have most of the big pieces blocked out or completed, but everything's been done in passes so far, so it's been hard to call any one asset truly "done."…
Had this project in my head for a while now so thought id take a crack at it and finish it lol. Big fan of these movies and this is also done to improve my anatomy and sculpting skills. Got multiple views of actress Ellen Sandweiss head so if any of you pros out there feel the need to critique im all ears.
Always wanted to build Spike's Sword Fish from the anime "Cowboy Bebop" and that is what I plan on doing for one of my Senior portfolio pieces. End goal is to have a high poly and low-poly and possibly rig and animate or even build a scene with some lighting and particles!:thumbup: Crits/pointers are always welcome :)
So I need to rig up a human heart, the animation is relatively basic, but I'm not sure about the best way to go about rigging it. I thought i might try something using clusters, but I figured I'd ask here to see if anyone's done it before. It's going in to UE4, if that makes a difference. Thanks!
I've dabbled in many sculpting programs. Mudbox first, and a little later, sculptris. But I've always struggled picking up Zbrush. The ui wasn't intuitive like mudbox, and most of the time I had to try and learn it, I was on a deadline where spending time figuring it out wasn't really an option. Finally I set time aside to…
This thread is going to be for what ever I am working on Here are so of the thinking I am working on personally This is the my first time creating a woman I now it sucks lololol, but I would like it get some feedback is form I can try and make it better This is a portrait of myself I am trying to do, and I was thinking of…