There is a test I have realized in UDK in 9 days. I had to built a medieval scene with a feeling of verticality using 1024/1024 pixel for the textures. According to the short amount of time allowed for this test, I didn’t had to finish all the scene, only 2 assets had to be done completely. Same thing about the lighting it…
This was my final project for one of my Classes. My goal was to get a better understanding of creating modular pieces and learning a few of the basics in UDK. I was hoping to use this for my portfolio so any critiques would be appreciated. http://vimeo.com/38811397 - Video link Some of the Critiques i've recently gotten…
:Current Pic: Hi All!, I am going to be recreating this dirty bathroom concept by Francis Tsai. I am only partially done roughing out the layout. My goals is to learn vertex painting I figured this concept would allow for plenty of that :P I think one of the biggest things I am going to struggle with is getting the camera…
Hi guys Well first of all I want to apologize for the late reply! Ive been really busy finishing a game project in school and various other work for my portfolio. Here's a quick update I inverted the green chanel and fixed some minor stuff. The sunlight in this one is a bit booring Ill post a final uppdate later on but at…
Can we see how this is assembled in side of UDK? You showed some individual assets and their wireframes in a previous page, but I'd love to see some this deconstructed inside of UDK so we can see individual elements. Not everything, just a sample of how its constructed.
Hey to all, I was wondering if in UDK you can project a texture on an animated model (skeletal mesh) without world based variables and distortion on the texture projection. No need for a solution, just curious if it's possible.
Currently working on this boat interior scene, first time making an environment for UDK so alot of time is spent just testing shit. The persian rug texture is just placeholder for now. Also currently working on a lamp that is supposed to be mounted on the wood pillars. Concept is from one of the Prince of persia games and…
Saw this concept in one of the Monthly Noob Challenges by Hethe Srodawa Wasn't picked for the month but thought I'd have a crack at it. I've dabbled in UDK a bit but this is my first serious project so I'm hoping Polycount will help me out if I get stuck! :) Concept: Heres the blockout and some texture work, nothing crazy…
Heya, I am wondering about the advanced (modulated?) texture blend method and its application to terrain mesh inside of UDK. Typically the material is setup to act with Vertex Color and, if I remember correctly, Terrain mesh doesn't use Vert Color. Is there a method to setup the blend method seen here, to work on terrain?…