Hello, Tripmine studios team is looking for talented individuals who would help us with the development of Operation Black Mesa (Remake of Half-Life: Opposing Force) and/or Guard Duty (remake of Half-Life: blue shift). About Operation Black Mesa As already stated, OBM is a complete remake of Opposing Force for Source…
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
Hello ! I think this is my first time posting on polycount even though I have been reading those forums in and out for a while now. I wanted to share with you guys my first attempt at a real-time asset, under 5 k polys, baked in SP and rendered in marmoset. Also critics are absolutely welcome ! Val turntable here…
Not that it's absolutely impossible. There is triplanar projection after all. Still in many cases where UV input is in use to generate/scale procedural features it would create corresponding inconsistent size and feature stretching based on your "weighting". Even non-square textures are somewhat a problem. Projection…
A couple technical notes: To get multiple pieces of a mesh into Substance Painter as separate objects -- like eyes, nose, teeth, etc -- you have to assign each it's own material. Give the material the appropriate name as it will be associated with the mesh in SP. Also, has to have UV. But will seams matter that much? I…
Toggling "Show frozen in gray" of course works with nitrous. The same is true when switching to properties by layer and setting the Layerproperty accordingly . Only thing that does'nt work regarding frozen objects and Nitrous is "hide Frozen Objects" But per Layer properties work here ( Max 2013 PU05 ) SP: just tested in…
When exporting your meshes out of 3dsmax (if that's what you're using) could you try it as an .fbx files with these settings? And when importing your mesh into substance painter make sure this option is on with directX: That's how i do it, and i never have issues baking with SP then. (i also always use a cage though,…
Loading the next option on the menu when pressing up/down, each time taking the exact same duration as the lag ingame when firing/moving etc...? Now I "KNOW" you are trolling... Come on man, this game COULD be good. Yeah the SP is dull as Paris Hilton on a weekend away in Scotland but the MP could be fun, if they sorted…
i give that vid a big.... meh.. was hoping that the whole 'becoming a strogg' bit was gonna psyche me up about this game... but it honestly bored the hell outta me... intro felt like somewhere between Halo and HL: OpForce.. maybe i'll pick the game up if the mp's entertaining, and at least the SP has some proper action.
@Larry and @jewski-bot Thank you for your tips. I will put a character base mesh under the helmet to test it out. I will also model some more details. The texturing is very simple indeed, just simple smart materials modified them in color and curvature... I will remodel it a little and then go back into SP and put some…