As Till mentioned: there's other factors that are causing problems with the last two cubes in the example image. These could be mismatched tangent spaces, flipped triangulation, strong horizon occlusion or some combination of issues. The first two cubes in the example image are sufficient to illustrate the point. The last…
Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
Yes I know there is a thread concerning sonic whic tlkas briefly about loonatics (aka warners brothers butchering classic characters. But this deserved it's own thread in my opinion. http://www.toonamiarsenal.com/misc/lf/LoonaticsPreview.mov That little video alone will make you want to go kill some execs. at least it…
Can you show your UVs? It looks like the search radius is a bit high, so it bakes the details off the model that are too close to it. You can try setting up a cage to see if it fixes it or play with the search distance. Lets say your hair mesh is a separate and named. When the rays are casts the rays might search to far…
OP : forget about Substance Painter or even baking at this point, this is completely irrelevant to trim techniques themselves. Trim/tiling-based game art is as old a the very first 3d games out there. All you need to get started is Photoshop (or equivalent) to make a color-only master texture (don't even worry about the…
Not sure why there's a lack of serious answers, but there are a lot of approaches. If you're doing terrain you're probably using multiple textures and masks for most of the details, and choco's tutorials are good. You can make the actual terrains in many different ways though, they're much more free-form than most things.…
Hi, I was wondering how easy it is to make a fighting game in udk? I know some of the basics in udk for example cinematics, level design and some basic kismet but I have not really started making anything seriously, so I was thinking I would give a fighting game a shot because I would like to learn animation at the same…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
Hello Polycount, We are Infinity Vector the makers of Assoluto Racing. We are looking for experienced Environment Artists to help us model real life and imagined race tracks. We are looking for people with experience modelling realistic but optimized environments for games. A knowledge of Substance painter is required and…
make sure your material is white for both the low and hi poly, and that your normal map is not applied to either. ill make that mistake sometimes where ill try to take a look at the normals, see something wrong and leave the map applied, then bake again. i get a new bake with the old bake on top of it. if by some chance…