Hi, I was wondering how easy it is to make a fighting game in udk? I know some of the basics in udk for example cinematics, level design and some basic kismet but I have not really started making anything seriously, so I was thinking I would give a fighting game a shot because I would like to learn animation at the same time and fighters tend to be based around the flow of the moves/animations. The problem is I do not really know where to begin. So ff someone could point me to some tutorials or give me some pointers I would appreciate it
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Fighting games are difficult to make in particular because you need very good animations, well mapped collisions and most importantly a good "feel".
The best place to start would be the UDN/Epic Games forums--search and see if anyone has gone this route before and see how far they got. Post a question there asking what kinds of examples exist for UDK/UED, and then go play them.
Also, IIRC the Mortal Kombat team posted a GDC post mortem somewhere about the problems they hit while doing a lot of the graphical tech backend. Can't remember what was in it though.
No. Mortal Kombat is Unreal 3, and absolutely not UDK. Having native code access means you can do so much more than you are restricted to in UDK, and I expect large parts of Mortal Kombat to be built natively (if not indeed the entirety of it).
Nevertheless, I suspect it is not that difficult to build a reasonable fighting game with UDK, since it has moderately strong animation support built in. I would handle collision and result entirely in UnrealScript.