I think to a certain extent it really boils down to exactly what your goals are, and what type of work you're doing. To me, it seems much more important for character artists to have a very solid knowledge of 2d, drawing, anatomy etc, than it would for someone who is doing weapons or props for instance. That is not to say…
Hmm. One thing you could try is making a flat slope, displacing it with noise, then tell World Machine (or whatever fluid solver) to send water down it. Should end up with something similar.
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
I created this bust of Goku to get more knowledge on how to crate an believable Anime in 3D and inside Unreal. Next to the still, you can also see the process on how I got there. You can also find a little video that shows how the light reacts to the forced normals on my Artstation! The shader I used inside Unreal is the…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…
So we just finished our 2nd Semester a few weeks ago and here are some stuff that I've done. So far I'm getting some demo reel pieces ready. That will be updated on the pimping&previews section. 2ND Semester workx: MUDBOX Exercises... Thanks for checkin' them out. Demo Reel Coming up :D
So I'm loosing alot of sleep over this one! :) Alongside my brawl entry I also have this university assignment, and I have to finish both by may 2nd! not cool! Originally this was inspired by some Deus Ex 3 concept art, but it slowly drifted away in style. I hope to bring back some of that glossy, dark, rain slicked feel…
Currently looking for work. Here's an overview of my work: [Note: Please inspect individual portfolio pieces for further images and model breakdowns] - - - - - - - - - - - - - - - - - - - - - - - - - - - 10+ years experience in 2D/3D art production and design. Portfolio: https://www.artstation.com/markvano…