Coming from Maya to Modo, the way I've pitched it to people is that Modo's modeling tools are more powerful and stable out of the box than Maya out of the box. Both can reach parity, but Maya will likely need more drastic tools (which you CAN find and PAY for) to get to Modo's out-of-the-box power. Some people at our…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com
I have a thief character who has some weapons kinda floating around him, but lets say i want him to grab these weapons at some point, draw out his sword ... is there a way to make that weapon attach to his hand?