Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Hello, we're Akupara Games (http://akuparagames.com/), an indie publisher and developer, partnered with Little Moth Studios (http://little-moth-studios.tumblr.com/), an insanely talented indie studio. We're working on the sequel to Little Moth's game Keep in Mind. The title is a psychological horror game, with an emphasis…
Hello guys, today i want to show you my speed sculpt that "went wrong" Here is the end result of that journey : One day i decided to do some speedsclupt and choose Bruce Tim's concept art. I started from a sphere although i wanted to start from a base mesh bust (which could be found in a polycount wiki section) but i…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hey everyone at Polycount! My name is dominic ricci, and I am the game director for City of Terror, a game being produced by USC students and outside contractors. We have our core team already and were cranking away at the game, but what we would like is some external artists to delve into our world and produce some…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…