Disney and pixar have been using this system for years. So has the vfx industry. For instance check out this paper from wreck it ralph: http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf imo with 90% of whatever you do, physically based rendering is going to make it better and easier.
Matoaf, but who cares about disney when they are more "Pixar" than the old disney we all knew. Disney for me is history. do you know that almost all the traditional animation is made in japan? i turn on the tv and i put all the disney channels, and most of the cartoons are traditional... (BTW, very bad compared to japanese…
i will not name names, but i know of several studios implementing the brdf physically based model from disney in game engines. its all open source and you can find a lot of info by doing a google search. here is a pdf explaining the basics. http://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_slides_v2.pdf
Flash news http://www.cartoonbrew.com/disney/disney-dreamworks-pixar-lucasfilm-sony-are-sued-in-wage-theft-scandal-103501.html How long before this happens in the game industry? Oh wait... Actually, is this bad thing? Sincerely, is it greed how they<re just trying to make a balance in the economy here? We're talking about…