Hi everyone we just opened up the Environment Art Blog. We are excited to share information related to art of making games, specifically about environment art. We currently have two authors Richard Piper and myself. Just wanted to let everyone know this is community effort all for free and hopefully people like it. it is…
You don't have to do or paint actual grayscale image. Sorry I used the word "grayscale" meaning actually that you can paint in a few shades of gray initially ( in RGB document). Or not in shades of gray at all. Gradient map works over color layers too . It's just a way to apply color schemes on anything . Try to apply…
In this context, imagine when the engine is drawing transparent triangles - it has to render whatever is behind that triangle first, so that there isn't a gap, and the new pixel can be properly blended with the frame. Ideally you'd render each screen pixel the fewest number of times to get the best framerate, so these…
mmmm-mmm! This is a good thread! This has become my favourite 'genre' of music in the last few years. Some point last year or the year before I heard Tokimonsta for the first time and completely fell in love! I'm a big fan of /r/futurebeats and the monthly mixxes that get put out there. To contribute: I highly recommend…
It's kind of funny cause my original concept was to bring the PROJECT: Overdrive skins into environment pieces, however this was before this contest was truly open and RIOT showing their new PROJECT skins, trailers, and new 3v3 level. The art direction for those are awesome and I want to incorporate them into my entry so I…
[ QUOTE ] From what I can recall upon the Middle Eastern countries, the majority of fanatics that follow leaders blindly and stupidly believe that what they are doing is right, but only because those leaders told them as such. Many are illiterate and havent actually read the Koran, so its a lot easier to inject ideas by…
Wow REPLIEZ! Thanks so much everyone for all your help, you Polycounters are pure gold! I've waited to reply so I can show you that I've implemented at least some of your ideas. Here's the update: -Added more cables etc. -Tried and failed to improve lighting -More dynamic shadows -Plant pots and shelves -Added depth to…
its sweet... downloaded it yesterday [i was worried it'd take a few hours... but i was lucky to have it done in 45minutes.] i played 2 sessions [u know... 30 minute time limit] and the game is sweet. the graphics are great, and its crystal clear, even on my SDTV [my dad told me "u see how clear this is compared to gears...…
A lot of your images are really dark. I understand it's in a cave, but in one of your images, more than half of the picture is too dark to understand anything. If you check out my reference images below, I feel the developers of God of War used blue lights and desaturated colours to make you feel like you were in dark…
I'm definitely picking up that aliens vibe in the architecture. I know it's still a bit early in the modeling phase, but maybe you can start to think about how you can make the corridor a little bit less generic and become more memorable than sci-fi corridor no. 534. Whether that comes in through the textures, a key/"hero"…