whoa floating panel I hear? I might be interested in this as well even though I don't work with maya. Do you script it with python or is there another way of adding custom panels with script- buttons?
Was using Tr3b's python scripts for blender, but they didn't load anything just stopped at a point in code. Same thng with max 8 scripts. I guess I try to find some Blender guys. - eRat
Was asked to post anonymously. And for any who can guess who this might be. Please keep to self (or ask them if it is privately versus publically). Unity: We couldn't get the master server to work. Wasn't much information available on it (Master). Torque: Been there. Done that. Got the t-shirt. Not going back. UDK: Been an…
Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible.
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
^ this might help: http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher @n00byzor Your convincing use of emojis in the video did offset the lack of generic dubstep beats, hence I've bought the script as well. Looking forward to playing with it ;)
what i'd do is model one rivet floating and use a script like object painter to place instances of it on the body. do one half then just duplicate and flip to make the other side. http://www.scriptspot.com/3ds-max/scripts/objectpainter
Same here... best way i could get is to switch to this script. In my opinion it gives you much cleaner results with less headache... of course needs some additional hand tweaking... at least better than train maker script.
i have a script for that that snaps the pivot to a selected vertex, the gizmo moves accordingly. check scriptspot for a search term like 'pivot to vertex', it's probably part of some script pack. don't have max close by right now to check, sorry.