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Extract bone rotation from keyframes 3dsmax

Ottomotto
polycounter lvl 5
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Ottomotto polycounter lvl 5
Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible. 

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  • poopipe
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    poopipe grand marshal polycounter
    It's pretty straightforward if all you want is the transform. 

    There's an example of an ascii format (.ASE) exporter in the maxscript docs iirc so I'd say just have a go at it and post back here if you get stuck. 
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