Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Hi, I have a couple of questions about Maya workflow for UE4 that I want to ask. I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the…
Hello guys, i 've got this problem when trying import sbsar file into UE4 . The basecolor look like this in Substance Designer : and in UE4 : This is the Substance's setting i use in UE4 : SD's graph size is Parent x 1 . I tried to change the Substance Engine in UE4 to CPU , it looks better but still wrong on some…
I'm not a UE4 expert that's probably why I'm getting something very ugly. I haven't finished texturing this house, I did a first round of test and see what I get in UE4 but I really really hate the results.... in Quixel it looks decent tho. I am using the Ue4 post process and lights inside 3do. Production lights in UE4
For this one I've actually found nothing on the internet so far. Thread is 50% Substance 50% UE4, so I'll let the mods decide where they'll put it. Problem I want to work with Substance Painters new mesh masks, therefor I need multiple meshes that have to be parented (I think so anyway). However, in UE4 you can only 'send'…
hello all ...im new to Substance painter ...recently i made barrel model and i textured it using Substance painter...but when i finished the model and i exported as UE4(Packed) ...and i imported everything to UE4 and i conected everything in the material editor ..i ddnt get any reflection ..sinse it a metal barrel ...but…
They're done in UE4. It's just some planes with a texture applied. I'm not sure what you mean by, the view from outside looking in? Hey, thank you! :) There's no post done in Photoshop. Everything is done in UE4. The Post Process tools are crazy good. The lighting is really simple: There's a main directional light, for…
Nice! but the shadow is not correct. You have a lot of things that need to improve! Check my re-lighting works: [UE4] Alien Isolation Style Lighting | Liam Tart's Sci-Fi Bunk - Cyberpunk ReLight http://polycount.com/discussion/190172/ue4-alien-isolation-style-lighting-liam-tarts-sci-fi-bunk-cyberpunk-relight#latest [UE4]…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…