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UE4 - sbsar texture mess up

dreamee
polycounter lvl 4
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dreamee polycounter lvl 4
Hello guys, i 've got this problem when trying import sbsar file into UE4 .

The basecolor look like this in Substance Designer : 



and in UE4 : 


This is the Substance's setting i use in UE4 : 


SD's graph size is Parent x 1 . I tried to change the Substance Engine in UE4 to CPU , it looks better but still wrong on some informations like missing small stones , incorrect color variation for big stones ...

Anyone got this problem, too ?
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