Hello guys, i 've got this problem when trying import sbsar file into UE4 .
The basecolor look like this in Substance Designer :
and in UE4 :
This is the Substance's setting i use in UE4 :
SD's graph size is Parent x 1 . I tried to change the Substance Engine in UE4 to CPU , it looks better but still wrong on some informations like missing small stones , incorrect color variation for big stones ...
Anyone got this problem, too ?