Hello guys, i 've got this problem when trying import sbsar file into UE4 .
The basecolor look like this in Substance Designer :
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and in UE4 :
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This is the Substance's setting i use in UE4 :
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SD's graph size is Parent x 1 . I tried to change the Substance Engine in UE4 to CPU , it looks better but still wrong on some informations like missing small stones , incorrect color variation for big stones ...
Anyone got this problem, too ?