I've been trying to get my sculpt to look like this concept. This is the progress so far. I want to paint it as well in the near future, oh and I'll try to update this as often as possible. Concept (Doing the one on the right) I finished the armor a long time ago. Right now trying to work on his head and hands. The hardest…
The latest from AD addressing some issues in 3ds max 2009/2010/2011 http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
Updated to the newest version of UE4 yesterday and now the left side of oculus isn'nt working properly anymore. :poly127: what can I do? Or do I just need to wait for a fix? Can I go to a older Preview version somehow?
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
I'm having a bit of trouble viewing hightmaps in my 3d preview window - Any thoughts on what could be causing this. I've created a basic grayscale shape, plugged it into the hightmap and hit "view in 3d preview" Am I missing something here?
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game demo. We already have a functional alpha build of…
Hello, I am a programmer in an Indie development group and we are working on a project with the Torque engine. I am looking for a modeler that can create models that can export into TGE (torque) ie 3D Studio Max or Maya. The models will need to be anywhere in between 1500-2000 polys. Its for six different characters and…