thanks for the reply. nothing that is stopping me from using your script ;)QSM does a lot of stuff better then the scripts i currently use. as mentioned i can work around that, with new actions or my old scripts. btw, our coders are too lazy to work into photoshop scripting so we have to stick to ourselves. ;)
since the above link for the center to world script was broken, I am pasting the mel script below. Steps: 1. Select your mesh, 2. Center pivot by clicking on Modify>Center Pivot. 3. Open script editor and in mel tab, paste the following: move -rpr 0 0 0 ; 4. Run the script.
Hi everyone! We're currently recruiting a programmer to work on DoubleX! The concept Core concept: The game is first person two player co-op game. The two players are marooned in a city, and will need to traverse the dangers of the abandoned city and discover a way to escape it. Each player can see specific colour…
Hi, I recently Started Learning Scripting myself ......This is my first script and what i am trying to do is to use edt1.txt as rollout name and spinner slider name....but unfortunately when i remove nameprefix variable and use usual name for parameters and spinner slider value,, script works perfectly.. but this is not…
I got it actually already working :D see the bounding box of the teapd? - it fits perfectly in the safe frame of the camera here is the script:cam = undefined;obj_source = undefined;width = 0;for o in selection do( --print("obj "+o as string); if ((SuperClassof o.baseObject) == camera)then( cam = o; print(" ..…
The glove is looking great and love the scales Im trying to use the script but its not working for me. Are you using the slideknit on Max or Maya? Im trying the maya script and its not working for me. Unless Im missing something. I copied the scripts to the scripts folder and have my commands ready, yet nothing happens.…
Hey Sage, I'm browsing the max9 DVD, and I found a script that might be better, dunno. \Samples\Scripts\Examples\ASCII.dat \Samples\Scripts\Examples\Example_ASCII Read.ms --Created by: Ravi Karra [ravi.karra@ktx.com] --This scripts reads positional data from a ascii file and creates objects --You need to have the ascii.dat…
Maya remembers position and size of windows created by any plugins or scripts. I added my ToolSeqUD scripts to delete windowsprefs at opening which makes to test scripts easier. I was planning to remove those lines anyway. So I will delete those lines in the next version. For a quick solution until then, delete these lines…
This may be moving this thread off topic, but what i find absurd is how many pieces of software, plugins, scrips i need to work across in order to create a final piece of game art. It becomes so complex that often its not until a system failure, do i realize exactly how much shit i need to install in order to do what most…
No, the scripts are totally independents. Maybe the problem comes from Maya directly. I think even If you have added the script before launching Maya you need to sue the "source" command to load the script ("source froTools2.mel") and then launch the command "froTools2". (The shelf button is already configured like that to…