Thanks for the feedback so far guys. ugh...AIM...slowing people down for 15 years strong. The worst part about those chat programs is when Im doing something the constant "Ok, gotta stop and type some shit" over and over and over...I'm amazed anyone gets anything done >< Sorta like...forums....;P I've actually got more…
My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well. I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export…
Ive been doing this shit (3d gameart) for about 15 years now and lately there is a thing that bothers me. Making UVS is slow as fuck. Im primarily a hard surface artist working for videogames and it bothers me that I may spend a whole day making UVS for an asset, say, a machinegun. I use 3ds max basically for UVS with…
I baked out my normal, AO, and height maps from hi to low poly in Marmoset. Now I've' imported all my meshes into a single Substance Painter file using an FBX and I could apply each of the the individual AO maps to the AO map layer or I could just add them as an additional layer for the diffuse texture layer. Any reason to…
I made a high poly mesh in ZBrush and decimated it. but after baking it, it leaves this weird low poly cluster. Tris: 3mil Low poly is already smooth if anyone can fix it, I would appreciate it a lot! Thanks
That looks so ridiculously awesome. 1 crit though, the snow on the shields of the statues, why is there snow on the bottom of them when there is an overhang? Surely snow isn't that sticky, and if it is, wouldn't there be snow on the underneath of other bits too, like the panels on the door?
Hey guys. I decided to make a tutorial about a cool plugin made by a guy called AquaticNightmare. In this video, I show how to utilize a really comfortable, user-friendly addon called "EZ Baker". This add-on brings various buffs to Blender's weak baking system like "Match by Name" using _Low and _High suffixes, dynamic…
I sent the file off a while ago, but I think our mail server is slow right now. I'm using the Max8 Demo, for all of the above tests. This includes modeling, baking, viewing and rendering. About the tangents - since everyone here is having the same issues, would it be safe to say that Max is handling them wrong? I know…
ok thats some funny shit :D but i agree most arguments are pretty hollow ... let me make some quick comments: 1 ) if i was in a combat situation of any kind i think i would choose maximum mobility over what ever protection armor can realistically provide. id much rather get shot and killed over get shot and get the bullet…
mask. Basically, u just can make snow layer that covers all your texture. Then create a quick mask in PS and make it black. This way "by default" the snow layer is transparent. And where u will be painting white or gray in the mask u'll get the snow to appear. I personally would simply make winter camo, but if u want to…