Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
a few recent personal work: my entry for mini challange called "Chess Battle" at 3total.com https://www.dropbox.com/s/hcbywxmypliyjyp/chess_battle_entry_construction_sheet.jpg?dl=0 https://www.dropbox.com/s/tcwh1byf4i6zawk/chess_battle_entry_texture_sheets.jpg?dl=0 another mini challange at 3total called "Good vs Evil" i…
Hey all, I wanted your help with deciding with how to handle my models texturemaps. I'm planning to create a normalmap(s), texturemap(s) and specularmap(s) for this model. I want to keep the model specs realistic for a pc/360/ps3 game. Question is, should I split it into two maps or keep it one? Size? 1x2048? (overkill for…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
Nice! Hair & feet look a bit off tho (+obvious seam on the back and white color at the end of the hair but maybe I shouldnt mention it since it`s still a wip) All in all it`s looking great so far :) edit: so reread your post, ignore my comment on the seam :poly122: I think the problem with the hair is that it`s not abiding…
The [0]'s are because the commands return lists and I just want the first object in the returned list. I.e. will only work with one object selected. The %s is compounding a string, the %s gets replace with the content after the last %(myObj in this case). Getting the scalePivot will get the objects position in world space,…
I actually quite like it. I like the hose on the floor but make a variation with it in the hook if you're planning on using it in a gas station environment as 4 pumps with the hose on the floor in the same place will look crap. I'm not sure how you're doing this prop. Is it a 50's gas pump in the 50's or a 50's gas pump as…
I am creating a Tree asset for CryEngine and having some problems with the proxy. It`s only going to be on the trunk, i have 3 lod`s on my tree but when i am trying to export the tree without the proxy it seem to work but with the proxy the lod`s are getting deleted in CE3 and my material is then only my Trunk material not…
I and my small team specializes in creating 3D models, retopology, textures for games of any complexity. - Props - Environment objects - Textures for PBR - CharactersIf you need a lowpoly model for games we will do it for you in the best quality and will try to do the job in a short term and at a reasonable price for you.…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…