ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
I should clarify first that I did not work on this game (even though I would have liked to, like push the graphics more) but this game was already started before I joined the company Soap that I work for and finished just recently. The reason why I post this is because the other devs here are sometimes lazy slackers when…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
This is an environment for a Indie game (or VR experience etc) I'm creating. This vertical slice of the environment is mostly complete (apologies for not posting earlier WIP renders of it), but certainly not finalized. Goals: I'm working towards an Indie (i.e. affordable) approach to asset creation that is similar to…
Hello! I've mostly been a lurker on the forums, but I want to become more active, so I thought a sketchbook thread will be good. I have bad working habits, and a difficult time deciding projects. I feel like I need to specialize, when I really don't want to say bye to all the other aspects of creating that I enjoy. Maybe…
Hey guys I just wanted to announce that I organized another workshop for the Dallas, TX area. If you guys are close I recommend coming! Its going to be awesome!!!! If you need to get a ticket here is the website: http://www.divergeworkshops.info I hope to see some fo you guys there! Here is the information: Diverge 2.0…
Hello Polycount. It's been a while since I've posted here It's been more than a year since I left Lukewarm Media working as a 3d artist for Primal Carnage (Art Thread Here). I've been working on a personal game project for the past few months, and it feels great. I was originally building the game in UDK but the switch to…