For Quixel you can use these instructions and things should work well enough, but it's not as straightforward as just using the PS brush. 3D Painting in PS is a poor experience at best for the reasons Axi5 laid out. Quixel makes painting in PS much better, and you can still do stylized just fine, don't let the PBR stuff…
[sketchfab]dfbf448c4cae494f9dc003fb87273b2f[/sketchfab] Cauterizer (PBR) by centium on Sketchfab [sketchfab]d32027b7dcca4f6192c155191788f001[/sketchfab] Crossbow (PBR) by centium on Sketchfab
As a solo indie dev I did a fair amount of research into generative AI, as the technology would absolutely level the playing field against triple A companies. A lot of early concepts for Project Nova were made using early builds of stable diffusion, which I've since removed from my sketchbook. I came to the realization of…
Small update/breakthrough. Went back to basics. Collected all the official Borderlands 3 work I could find and carefully looked at it. I also did some deeper research specifically on recreating the style. I found this which I hadn't before: https://polycount.com/discussion/135111/the-borderlands-workflow Which is for BL2…
I normally do a "here's what cool in the new version of max" post for the main page and there wasn't that much to get excited about. It would have been more like "here is what is disappointing about the new version of max". What was there, like Per pointed out, is pretty broken and not really functional. The new layer…
Story As a child I grew up with a British television series from 1965: The Thunderbirds. I loved the stunning international rescue operations and was a big fan of The Thunderbirds rescue vehicle number 2. To pay tribute to this wonderful series I enjoyed so much I came up with the idea to recreate the same feeling the…