My question is essentially, what's the difference in modeling (or the benefits?) of making a copy of a mesh when it is in vertex mode as opposed to object mode? So what's different if I select the vertices and make a copy as opposed to just selecting in object mode and make a copy and join? other than the extra steps I…
Hey guys, i got an object HP and LP. LP is attached and i want to pick the Hp components for baking. I select all of my 26 items from the list and want to add them. But i always get an system error. The red highlighted part is always selected when iam getting the error. Anyone has some ideas? -- Disable always update cage…
Hey guys, this is a minor problem but it can be very irritating at times. As far as I can remember I've only encountered it since Autodesk incorporated pelt mapping into the UVW Unwrap modifier. The problem occurs sometimes after selecting a part of a mesh and using the planar mapping tool on it. Everything appears normal…
Hello, I have been struggling for a long time to try to understand UV unwrap, and I still cant WRAP my head around how to do proper unwrapping. I am currently trying to unwrap this basic wall I've made. (without the subdiv modifier) As you can see there's a lot of stretching on the window thing, if I use the subdivision…
Okay I've hit brick wall with a script I'm working on. Essentially I'm checking that two objects have the same topology, so I'm using a morph and adding one to another and checking that it worked. originalMesh = $box01newMesh = $box003originalMeshCheck = copy originalMesh--Delete modifier because the original mesh already…
This is one of those things that's a real pain in Max, pretty much every modifier has its own set of functions. I wrote my own contextual hotkeys as well, like you're doing, after reading Per's thread. What you can do is a switch case based on modifiers, like this: Case (classOf curObj) of ( Edit_Poly: ( Case…
I want it to look like there is an internal structure so I'm trying to add details to the holes and gaps. Most of the model is currently planes with the solidify modifier as I haven't decided how thick the plates will be.
Hi! When I checked the cage preview in Painter (exaggerated values for illustration), it looked skewed, sort of in alignment with your bake results. Then checking the lowpoly in Blender, the shading of the lowpoly looked funky (left). Once I discarded the meshes custom vertex normals the shading looked as expected (right)…
For what its worth, you can regain a lot of the functionality of Insert mesh brushes using geometry nodes and/or instancing. It was, however, a pretty steep learning curve for me to set something up that worked. Now that I've got a setup works reasonably well, I actually prefer it to using IMM brushes in ZBrush. Regarding…
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…