Sometimes I feel that I am alone feeling that the EA's of this world deserve to have the position that they have. They buy what the CAN buy. Companies like Dice do have a choice and I think that people tend to forget about that. Being bought by a company like EA is very attractive for the management of the Dice's of this…
Chaos: My 25th is coming up too. Mmm...Ducati Monster eh? They sound great, and I hear they're very reliable. I'm attracted to the naked bike style over the full fairing sport bikes. I'm glad it's getting popular here in the States. I'd prefer good looks over top speed. So something like this or the Buell XB9R would be on…
Personally I prefer your renders to the generic and way overused canned GI skydome renders. Here's a tutorial to do it in Lightwave: http://www.newtek.com/products/lightwave...on_skydome.html In my opinion, GI lighting doesn't even make very attractive renders. They makes a okay fill lights, but for gods sake don't forget…
Thanks for the input, I'll have to look into both programs. The pixel forum should be very helpfull as well. Shanira - since you're a coder, could you give me any input on how much work it might take to convert the engine to use a limitless palette? Since the engine is open source I might be able to add it myself if I…
Every time I think I'm ready for the next step, I see areas that can be improved upon. Especially so after adding polypaint, which revealed a lot of flaws. Waking up in the morning with fresh eyes and opening Zbrush for the first time of the day also really helps in revealing flaws. When you work on something for hours on…
Hi! We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft diffused look with that bounced rim light was very appealing and would suit our game well, but I am interested in any standout lighting that has been…
[ame=" https://www.youtube.com/watch?v=Vm5N4yjWFWs"]Payday The Heist - Interview at Overkill Studios by Sophie Angner & Nina Strauss (Top Model Sweden) - YouTube[/ame] So there you have it. As a member of the Swedish game developer community I'm deeply ashamed. Our industry have a small but growing discussion on how to be…
GDC 2016 is right around the corner, and it's shaping up to be a doozy. Tons of cool things are happening for game development this year, including the release of consumer virtual reality hardware from Oculus and HTC/Valve. So, who's going? What are your plans? Got an in for a great party or meetup? The official Polycount…
Hey guys quick question, I'm working on a arcade environment and many of the assets deal with lots of those little light bulbs that attract people's attention on the more old school arcade/fair games. I was wondering if there is any way to model them without using to many polys. In order to get the silhouette right I had…
During the process of working on my Cloud Strife model I managed to learn a lot along the way, but I realise that my work is still crap and far away from the industry standard. So, I think I need to spend more time practising to improve on the overall process of character creation. This project objectives are to: * Improve…