During the process of working on my Cloud Strife model I managed to learn a lot along the way, but I realise that my work is still crap and far away from the industry standard. So, I think I need to spend more time practising to improve on the overall process of character creation.
This project objectives are to:
- Improve on human anatomy.
- Try to get closer to the final fantasy stylization.
- Come up with a better workflow for the hair.
- Create an attractive female character.
I will be working on the character
Aerith. She is one of the female protagonist from Final Fantasy 7.
Not sure how this is going to turn out, but please help me along the way.
Replies
C&C welcomed.
Also, not too sure if it's worth doing aerith since her clothes hides 90% of the body, in this case I will concentrate more on her face. Her face looks good, I would collect some images of FF's more recent games from 10 - 15 for a comparison. I would make her neck less thick for a feminine touch. Boobs look squashed vertically which might affect the cloth over her. Her nose needs more refining when viewed 3/4.
Thanks for your detailed and thoughtful critiques. Really helpful.
You make learning anatomy sound easy . I wish it was that simple for me.
Even if 100% of her body was covered I would still refine/model the body because I personally think it is just good practice to do so regardless and, many open world type games (ffxv, horizon zero, ff13, witcher3 etc.) have various character outfits. I feel that having a polished body will make that process easier. But, I agree that in her original outfit the face is more important so I will spend more of my efforts on the face for the time being.
_____________________________________________________
Updates:
- Refined the body and face.
- Adjusted the proportions to make her a little bit skinnier.
- Finished the first pass on the hands and feet.
C&C welcomed.Update for this week:
- I did the retopology for the body and head.
- I brought the model into UE4 to get a better representation of what it actually looks like so that I can start to iterate on the face.
C&C is welcomed.- Depth to fake the appearance of small/medium hair clumping.
- Pronounced the secondary specular highlights.
I also added a separate mesh for the caruncula and a border to blend the eye with the skin.I have the feeling that her body is meant to be more stylized in the games. So you have to change the body proportions of your model. I think she should be thinner as well. Also check 'Dissidia' for more reference.
I think the style I am shooting for is something like ff15 and also the ff7 remake. I will try to make her a little bit more thinner.
For the hair I like working from large hair planes to smaller ones because I feel that it is easier to iterate, get the volume, and shape correct without worrying about the details. But, I agree it looks like crap at the moment, so until I am happy with the basic shapes I wont be able to start replacing these larger planes into smaller ones with layers and variation.
ID map
I am aiming for 10k tris for the hair because I have a budget of around 40-50k for the characters.