Yes, of course. SSS shaders have always been used artistically in offline rendering. The shader tech has vastly improved over the years, but the input channels have always been derived artistically. The 3-channel approach to offline SSS skin - epidermal/subdermal/backscatter - has meant that everyone was creating and…
Not really, if I would be going back to school it would mean taking student loans. I understand. I was doing that but once you get that nagging buzzing in the back of your head, it's hard to make it stop. Thank and I do agree with you. I am nearly not putting out as much as I should, I can make countless excuses but at the…
Thanks mate. I wasted a loooot of time screwing around with the topology before I really needed to - something that was an endless fidgeting session because of the round shapes and joints needed for the organic structure. Having said that, Blender's sculpting tools really aren't too bad! Hmm yeah I can see what you mean.…
Ha Ha! No offense taken Pior. Quite naturally, you are right on all of your points, and I did write that in part to get a rise out of people. Do I think procedural programming can replace good art design? Hell No! No matter how fond I may be of programming, I know good art when I see it. (that's why I like to frequent…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
I have been guilty of posting my work on facebook only, and neglecting the forums for a few years now. It took me a while to realize it, and I am breaking out of that though. I feel like the new age of artists will fall into this trap as well unfortunately. When I first started doing 3d, forums was all I used and honestly…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
Here is our second Substance announcement! [size=+2]Substance painter[/size] is our vision of what a next generation texture painter should be. Keep an eye out for the beta begining of 2014 :) [ame=" https://www.youtube.com/watch?v=cK8TuiVmdW0"]Substance Painter Beta - June Trailer - YouTube[/ame]…
I appear to be a new person on these here boards. You see I'm quite confused that I've not noticed this forum before, I've been lurking around the Blender Forums for a few months as I've fairly recently gotten in to game design through helping a friend of mine develop a fairly ambitious open-world sandbox RPG indi game…
TrueBones Motions Animation Studio's is Proud to Present, The Pro-Bones 8,000 BVH Motion Capture Library. New Features, *Over 8,000 professional high quality BVH motions. *Cross compatible skeletal structured definitions. *Over 20 FREE professional rigged avatars. *T-Pose Rigging Skeletons and MNM file for 3DMax. *Ability…