@Imhotep397 you should not try to promote any piece of software or technology with factually inaccurate statements, false comparisons, and nasty flaming of the other options. this only make your opinion look untrustworthy and uninformed. you can very easily describe the attributes you like about a specific technology in an…
Hi everyone, Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface. I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
it does, but there's only a normalized Blinn-Phong specular lobe, so it will always be ever so slightly out of sync with the Substance Painter viewport. That shouldn't matter much for baking, though, since you can only really bake the base reflectivity. Mari has a pretty good viewport shader that's pretty close to the Modo…
A little slow getting the game...But my first painted marine! Still need the Ultra insignia and squad marking, but I'm officially on my way. Thks for all the suggestions guys
Thank you for the honest feedback @pior! You're absolutely right about Waterhouse - he's not in our library yet, which is a genuine oversight. Most likely one of many, but we're adding him to the list and will report as soon as his works are up. It's a fair point that the expectation is to look by an artist name. And if…
Onyx: Not all games require or even use absolute controls so the mouse is pretty useless for many of them. How would you play something like Super Mario Bros with a mouse?
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
@BilguunEscape "To be honest, anything that can just give me chance to start you know. I just want to be part of a team." Aside from entertainment I'm curious if you'd thought of exploring other sources for CG derived work opportunities? (naming a few) * Military - training sims * Architecture Viz * TV promotion or…