Hy polycount! I'm forwarding this: ArcTron3D is looking for a very flexible 3D generalist who can support us in a broad range of tasks. Location is Regensburg - Altenthann in Germany. Asap. PM me with a link to your portfolio + CV if you're interested // The ArcTron 3D Company - Engineering Services for 3D Surveying and…
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…
Hello, We are looking for a talented freelancer to create animated 3D cartoon fish for an upcoming game. The fish would need to be in a "Finding Nemo" style, similar to the one in the below link: https://app.box.com/s/32wztrkn2c0qep4nqqj2t0mqje1vori8
For a simple static asset: Modeling (You'll want to use a major 3d package such as Maya/3ds Max, Sculpting programs are optional) - Blocking out - Creating a highpoly model - Creating a lowpoly model UV mapping/baking (You can do this in your 3d package or an external package) - Unwrapping your lowpoly model - Baking maps…
Nice, first time I feel like I'm on the right side of the fence Cinema 4D R20 basically introduced a "make highpoly" button with the voxel volume builder (although very laggy) that is perfect for my type of lazy highpoly baking To be fair, 3DS was a patchwork monstrosity back when I used it, with each feature seemingly…
Hey! Thanks for so many replies! I thought I pointed the problem pretty clear though nyx702 was the first to understand it right. I am talking about an option in xNormals "bake highpoly's vertex color". I thought there would be some script or plugin or smth to make this possible. Using xnoramls is ok yet I hate its cage…
Finishing up the highpoly of this guy. I got side-tracked making this penguin character (which is now on my website). I decided I wanted to attach his gun to the backpack so it seemed like the backpack was more functional. I think it makes it a bit more interesting overall. I'm currently sculpting on the cloth parts…
s0id3 - Hey Ryan, I don't think I am going to do them anytime soon. Perhaps a little later. snowinchina - Thankies. The highpoly is zbrushed up, I don't think the wires will do you much good. The highpoly should be in the middle of this thread somewhere. eric. - Thanks a bunch Eric, glad you like it. Shield is in the works…
Hey guys. I wanna keep you in check with the progress so far and show you how it all looks together right now. I'm half-way done with detailing highpoly assets, so there's a bit more work to be done. It's crazy how much time it all takes, but it's getting there and I hope to be done with highpoly next week and move to hair…
why so? i recently just used it for some highpoly art and it worked like a charm - i would guess thats because you'r lowpoly isn't the basemesh of your highpoly? Haven't done that in zBrush so far, the biggest difference i saw from marmosets displacements to zbrushs are that the lowpoly triangulation is part of the…