I might have to do one at some point - my lead artist Alex Clarke wrote a nice article on ship design itself for the 3d World magazine for the August 2016 number. Almost finished with the midsection.
I used to run into this issue frequently, although since upgrading to 2016 I haven't experienced it. I never found a real solution, although an easy quick fix is to right click on the pane and select Reset Rollout.
Pascal is coming most likely in Q1 2016 and is supposed to represent a substantial leapfrog for consumer graphics. I would wait to see if NVLink motherboards and if HBM really delivers. Nvidia drops Samsung and uses TSMC for Pascal
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
I don't play it, but find it quite amazing how big it's become practically overnight: http://www.bloomberg.com/news/articles/2016-07-19/nintendo-market-value-passes-sony-on-pokemon-go-frenzy-chart
Hi everyone, I've got a strange bug with the Quixel color script inside 3dsmax. It launch correctly but I can't see any materials. I tried to reinstall Quixel and it doesn't change anything. I'm using 3dsmax 2016 - Student Version. Thanks, Julien
I'm running into a bug in Maya 2016 ext 1 SP6. It seems that objects with ShaderFX materials stop accepting spotlights when they move beyond 5000 units from the origin. Has anyone else encountered this? Do you have a suggested workaround?
Bonjour, Voila ma représentation du film E.T sortit en 1982 dans le théme de la science fiction :D :hushed: http://steamcommunity.com/sharedfiles/filedetails/?id=678592511 http://www.noelshack.com/2016-18-1462395032-1462392476-20160504220705-1.jpg
I just got new PC, and I have problem that I didn't have before. When I open UV Editor, it looks like that. I can't see anything... Does anyone know why is this happening? It's Maya 2016, and I'm using Windows 10.
Hi Everyone, I was watching Naughty Dog's presentation in Zbrush Summit 2016. I saw them bake shadow maps for the hair. Now I was wondering what type of light was used in this scene. Could it be point light, I can't tell. Does anyone have an idea?