Hi Everyone, I was watching Naughty Dog's presentation in Zbrush Summit 2016. I saw them bake shadow maps for the hair. Now I was wondering what type of light was used in this scene. Could it be point light, I can't tell. Does anyone have an idea?
Do I necessarily need do something to link and attach the lights to the vertices, or do you think the sphere only serves as rig for the point light to bounce so I just have to snap the lights to the verts and no light linking involve?
It's a very common technique. There are a bunch of dome light scripts for maya on creativecrashwhich is like scriptspot but for Maya.
You can also search for "sky dome" "light dome" "QuickGI" "FakeGI". I wouldn't be surprised if Naughty Dog quickly cooked up their own dome light script, it wouldn't be too hard to write and their tech artists are balls to the wall crazy talented.
You could also just make one by hand, instancing the lights, snapping them to verticies and referencing it into your scene whenever you need it.
so are you working with a custom technology that reads these shadowmaps and modifies the hair object shadow casting like i remember the ND one was said to do? i'm not aware that this stuff is exactly standard and easily doable with the popular engines (out of the box) but would love to be corrected.
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You can also search for "sky dome" "light dome" "QuickGI" "FakeGI". I wouldn't be surprised if Naughty Dog quickly cooked up their own dome light script, it wouldn't be too hard to write and their tech artists are balls to the wall crazy talented.
You could also just make one by hand, instancing the lights, snapping them to verticies and referencing it into your scene whenever you need it.
It also respects the alpha which is super nice.