Hi I'm trying to use some MEL code to orient a EP curve control to a joint and while it puts the control in the correct orientation it offsets the control away from the joint. Why does this happen? The code is below: ___________________________________________________________________________________________ { string $sel[]…
Okay I have another question to ask in terms of scripting. Lets say I want to execute a command that involves a pop up property menu but do it in jscript style. What would be the jscript line of code if say I wanted the Merge property or the Weld Boundary Points/Edges property window to pop up after I have selected my…
Ok. So after trying 15 different ways and running into weird roadblocks here is what I got. - First. Back up your brushes with the High Rez Alphas if you want to save them cause this script overwrites the loaded brushes. - Then save all your new lower rez alphas in the same folder as your brushes. Make sure they have the…
Hello Polycounters, Pretty new to coding for games but I have went through and re wrote the code line for movement multiple times but it always seems to run the same error telling me the second to last line is bad. But, when it comes to the tutorial video you can find on the Unity website…
Hi. I have big problem. I cannot match FK arm / leg to IK pose if this FK hierarchy has been keyed before. FK chain dont wanna switch postion and want to stay in keyed pose before. Video: https://youtu.be/PrTZPhwwWXg
I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Hi, I was wondering if someone knows if there is such thing as an MR arch & design AO global toggler for all the "AD" materials on the scene. This will be very usefull instead of manually setting every shader or desactivating each shader AO. I want to make some tests on whether it is more fast/precise to use this ao…