Even if this video card seems to have 24GB of VRAM.. you might simple enable the statusbar statistics to show how much it uses.. because there are different options for the samplings in viewport and final render possible ( also different possibilities for some modifiers ). You might also have a look in the crash log (…
@Jammilburn That's looks incredible! You've captured the scene so well. These are a few suggestions I feel would help elevate it even more, but definitely feel free to make your own artistic choice on it: * Adding a little more variation in some of the repeated elements that are easy to see repeated like the pipes coming…
I accidentally found the mother load of all ending playlists and decided to share them with everyone, i could probably never sit and watch every game but i can sit and watch at least every ending of nearly every game, then this way i could decide if i should see the entire thing and pick which i like best and from…
Hello, we are developing our 1h free demo for our game. We are a team of passionate hobbyists who want to give life to this project. We work hard to slowly build this project on our free time. This is not a paid position as we do not possess a budget at the moment. Im gonna leave this post active as its always nice to…
Yes, especially if being mipped down (high quality mode = 2k trim texture, low quality mode for lower end machines = 512) there should be quite a lot of padding to prevent bleeding on lower resolutions
Hi everyone, I’m Giuseppe, nice to meet you all :D Spaghetti-eater searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I’m a 6 years experienced 3D artist specialized in environment game art, 2 games shipped from the start to the…
Hello to all who are following. Had my head down the past couple weeks. Again, thank you for everyone's support nad feedback thus far! The LAAT Gunship has been paused for now so I can get on with the all the other bits of the project. Though I do hope to come back to the Gunship toward the end to improve, maybe remodel…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
Thanks very much guys ( @kanga and @Ashervisalis ).You were actually right,I've rushed the supporting props and you can obviously tell that in the final image.I'm starting to learn Designer so this gave me a good opportunity to create a wood material.Also added refraction,looks good in Marmoset but for the life of me I…