Different ways to do it however the following should give you an overview: -You have a basic character mesh for the character (nude character more or less). -Several basic character meshes are sometimes skinned to the same skeleton for the animation. This is the case in games such as World of Warcraft (male and female…
Anyone know a node based planning program where you can quickly make nodes with text/images in them, and drag relations to other nodes? I was looking at the nodes in UDK and found it so much easier for me to gather my thoughts by using it, however I need to for planning and structuring with other programs/tasks. Anyone got…
And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
Tangent baking issues are never obsolete :) But, 3dsMax has 3 different tangent spaces you can choose in the prefs to decide which one to use in the viewport. I tend to use the Maya one because it gives me better results and I like to use Turtle or Beast for baking the maps. I think the legacy tangents are the default…
One of our modelers made some new road textures this week. One of the blueprint guys got a major section of core code completed this week. Looking for more people, especially CSS website coders and animators!
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.