It's surprising that people tend to forget that you need to import a cage (which takes that many more steps to generate one, export, import to XN) to bake out some maps. Otherwise, you'd be defaulting to a non-average bake which obviously isn't ideal. I used to use XN, but do my Normals/AO in 3ds max (match by material id…
You should be able to rename the objects in Zbrush. I'm not a Zbrush guy though so I can't tell you how. You could try making a post in tech talk. Another thing you can do is drag your OBJ files into Toolbag and put them into bake groups manually. If you don't need a lot of groups this should be quick and easy to do. You…
Hey polycount community! Is there anyone who knows how can I set a limit for offset distance in Marmoset Toolbag? For example, in Substance painter is possible to give rear and front distance rays for a baking cage. For my Ivys I have issues it is baking the opposite side which I won't. If there is no such function then it…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
(Sorry for my bad English, it's not my native language) Hi Guys I'm trying to model my first game asset and I'm having some issues with Baking, a lot of the edges of the model are getting distorted and I have no idea what's causing this problem. I already tried to redo the UV, redo the Low Poly, bake in other programs but…
Hey guys, I am currently working on a hard surface model. Here is my concept art- I created the high poly by modeling with a subdiv surface modifier. I created the low poly from the base mesh for that, they fit nearly perfectly inside one another. High poly in Unity 5- For the low poly, I edge split the hard edges, and put…
Thanks for making this; anyone looking into baking is very lucky to have such a concise and understandable resource available. I do have one question: Is 'handedness' a new term you've come up with? I haven't run into it before at least. There are already many terms for this (which you name in the article) such as swizzle,…
I have this low poly truck I had to do , but for some reason the baked textures on the door are coming out brighter than the rest of the truck and I cannot figure out why. I am using nothing but default lighting when I bake and I am only baking the normals and diffuse channels. This is done using Max 9. Any ideas as to why…
Hey guys, I decided to give the High to Low poly modelling workflow a try with this model, a Walther PPK. I've made my high and low models but I'm having real difficulties getting my RTT to work properly. I've also explored into using Xnormal as well, as an alternative to 3Ds Max's RTT but I'm finding sometimes I get a…