I have this low poly truck I had to do , but for some reason the baked textures on the door are coming out brighter than the rest of the truck and I cannot figure out why. I am using nothing but default lighting when I bake and I am only baking the normals and diffuse channels. This is done using Max 9.
Any ideas as to why this happening
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Yea I had this problem before where there were 2 faces in 1 face, try deleting one of the faces in the doors to see if theres anything behind them.
Err yeah, sorry. I just couldn't help reading the title to the tune of a Smiths song!
LOL, no don't worry . Their engine doesn't support backface culling, So I have the hideous blue in their to make sure I cant see through anything