Very helpfull scripts man! was wondering if you plan on releasing the PSlink script,as that potentially is a script that saves a huge amount of time in a production environment!
Yes. You would need to create a C# script which blends textures (or whatever values you want for each morph) at the same time that the vertex positions are being morphed by your morphing rig.
there is a small script error when exporting Smart Materials. Check script\script\funcLib\BaseFunctions.jsx line 9854 should be that way the rem of the section will work ^^
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…
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Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
Besides looking at the base tools and studio popularity, it's also helpful to research the ecosystem around the software. What are schools using? AM, iAnimate, and AnimSchool all provide rigs in Maya (though the latter may also provide XSI equivalents?). Who's writing helpful scripts/plugins and for what software? On the…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
i have had the same problem with the .tga not loading after a little while in max. but i did find a small work around. if its something i plan on working on all day, like 8 hours or so i make a little macroscript, here is an example <font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and…